The first session of 3D Art Production involved us getting used to Autodesk Maya. To do this we were given a tutorial on how to make a barrel. The tutorial covered some of the more essential tools. This tutorial also taught us about UV mapping. Once we had modeled a barrel we took several UV Snapshots. One of the outlines of the UVs, one of the coloured materials and one of ambient occlusion. We combined them in Photoshop and added some textures before bringing it back into Maya on a lambert material. I ended up with this as my final barrel.
I could have made a better texture for this barrel. It needed a bit more work to make it suit the low poly style of the model. I could have made the texture more cartoony. I am happy with the result though and now know how to model and texture, to a degree, in Maya.
No comments:
Post a Comment