After this we practiced some new modelling techniques. To do this we modelled a column using an image from side view. We used the curve tools and soft selection to achieve the curved shapes of this pillar.
Showing posts with label Week 3. Show all posts
Showing posts with label Week 3. Show all posts
Monday, 30 November 2015
Rock 3DAP-S03
This weeks 3D Art Production had us experimenting with more tools in MAYA. The first part of the tutorial we followed introduced us to the scultping tools in Maya. We made a rock to practice using them.
After this we practiced some new modelling techniques. To do this we modelled a column using an image from side view. We used the curve tools and soft selection to achieve the curved shapes of this pillar.
After this we practiced some new modelling techniques. To do this we modelled a column using an image from side view. We used the curve tools and soft selection to achieve the curved shapes of this pillar.
Sunday, 8 November 2015
Dwarf And Elf Proportions VD-S03
This weeks session of Visual Design taught us about proportions. We had to make an elf and a dwarf but they had to be a certain height. The elf had to be 9 heads high and the dwarf had to be 4 high. The other body parts had to be sized differently to fit these heights. We could use any method of painting we wanted. I chose to use the silhouette method I used with the crustaceans. I am happy with the proportions but not the way I painted the armour on the elf. I used too many highlights. As you may have noticed, there is a large difference between the elf and dwarf's styles. I don't like either of the styles and feel like I should have used a mix between the two. The brushes I used on the elf were too sharp and the dwarf too soft. Anyway, I am happy with the proportions.
Sunday, 11 October 2015
Futuristic Gun Concept Art
This weeks Visual Design project was to design a futuristic gun.
I started by looking existing guns, real and concept, and compiled a mood board of these images. I took particular interest in the thick, bulky designs.
These are the sketches I produced after this mood board.
You may notice that only half of them have been gone over with a fine liner. That is because someone pointed out to me that there wasn't as much depth in the ones with fine liner as there was in just pencil. So I decided to leave some of them without fine liner.
So I've made clear in the roughs which ideas I like. When Making the final I incorporated these forms. However, when using the flap forms that I used and pointed out in the roughs, I found that I did not like them and they made the gun look too natural and not mechanical. Anyway here it is. I am very happy with it.
I started by looking existing guns, real and concept, and compiled a mood board of these images. I took particular interest in the thick, bulky designs.
These are the sketches I produced after this mood board.
You may notice that only half of them have been gone over with a fine liner. That is because someone pointed out to me that there wasn't as much depth in the ones with fine liner as there was in just pencil. So I decided to leave some of them without fine liner.
So I've made clear in the roughs which ideas I like. When Making the final I incorporated these forms. However, when using the flap forms that I used and pointed out in the roughs, I found that I did not like them and they made the gun look too natural and not mechanical. Anyway here it is. I am very happy with it.
Walking Simulator Plan
The name of my walking simulator will be Rusting Metal.
Here is the onesheet for the game. I will only be making the intro. The final result of this project will be a grey-box intro to the game.
I have created some maps and a storyboard for this project. I wanted to check whether or not I could have an elevator in the game so I created two options just in-case I couldn't.
Then I found out I could have an elevator in the project and made a better version of the map.
So now here is the storyboard.
That is it for the plan of my walking simulator. I am now beginning to model everything in Maya and put it together in Unity.
Here is the onesheet for the game. I will only be making the intro. The final result of this project will be a grey-box intro to the game.
I have created some maps and a storyboard for this project. I wanted to check whether or not I could have an elevator in the game so I created two options just in-case I couldn't.
Then I found out I could have an elevator in the project and made a better version of the map.
So now here is the storyboard.
That is it for the plan of my walking simulator. I am now beginning to model everything in Maya and put it together in Unity.
Life Drawing S03
These drawings are my favourites from the 3rd Session of Life Drawing.
The first drawings aren't that different to what I have done before but I do like the form and proportions in them.

This style of sketching was to make us focus on value. As you can see, I went too dark with the first one. On the second, I improved on the value slightly.
These two drawings were done to music. The first one was done to gentle music and the second to rough music. I noticed a slight difference between the two when drawing. I drew the second one faster than the first. I think this corresponds to the music.
Finally, these sketches were drawn based on shape and form. I think I used too many lines in some of them. This is not my favourite style to draw, but I do like the style when it's done right. You might notice the large 'That is cool!' text. After we finished these we went round and had the opportunity to leave feedback on each other's work. Someone wanted to let me know that my left hand sketch using this method was 'cool!'. Also someone agreed.
The first drawings aren't that different to what I have done before but I do like the form and proportions in them.
This style of sketching was to make us focus on value. As you can see, I went too dark with the first one. On the second, I improved on the value slightly.
These two drawings were done to music. The first one was done to gentle music and the second to rough music. I noticed a slight difference between the two when drawing. I drew the second one faster than the first. I think this corresponds to the music.
Finally, these sketches were drawn based on shape and form. I think I used too many lines in some of them. This is not my favourite style to draw, but I do like the style when it's done right. You might notice the large 'That is cool!' text. After we finished these we went round and had the opportunity to leave feedback on each other's work. Someone wanted to let me know that my left hand sketch using this method was 'cool!'. Also someone agreed.
Subscribe to:
Posts (Atom)