Friday, 11 December 2015

Walking Simulator - Final Post

First off here is an image of the final game.
To achieve the light effect I used a volumetric Light script that I found. I had to edit it slightly to fit my needs but the final effect is really cool.
I haven't talked about the scripting but most of my scripts are very similar. I am most proud of the waypoint marker I added in. I used a GUI image that is positioned using worldtoscreen coordinates. It was a challenge to add because it would appear behind the player aswell. I fixed this by attaching it to an invisible cube that if it was not on the player screen would be disabled via code. It is an expensive line of code because it is in an update function but it works pretty well. Having previously worked with code I found it relatively easy to get to grips with C#.
I really enjoyed working on this project.

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