So using the maps and onesheet I made previously I created the map for my Walking simulator in Maya. Here it is without the surrounding walls so you can see the layout.
The style I used for this was low polygon. The brief required a greybox prototype for a game so I decided that modelling low polygon would be the fastest way to get a level prototype completed. In the may file there isn't much sense of scale but when it is in unity and you see it from the viewpoint of the player you can see how large the map is.
I also had to create separate models for the map. The elevator, the generator, and a vehicle.
The walking simulator is required to be greybox so I did not have to UV map anything.
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