Friday 8 April 2016

2D Group Game Boss Concept

The boss went through many different iterations before we chose the ball design you can see below. I even took a design all the way to pixel art before changing my mind. The idea behind the first set of designs was a swarm of hive mind based enemies. The second set was an idea for several separate parts of a boss with a central piece. The third set was for many turrets which would be part of a boss. The fourth was just some random designs I was playing with that were partially based on cameras and Glados from Portal. The last was the initial idea I had but rejected due to the immense task of animating and coding it.




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