Friday 8 April 2016

2D Group Game Overview

So this project is creating a 2D non-sidescroller game in a group. Our group decided to make a singleplayer 2D pixel art platform shooter. We looked at different inspirations like Duck Game, Dungeon of the Endless, Binding of Isaac, Risk of Rain, and many other existing games. 

We spent a long time trying to figure out a style of pixel art for the game. We ended up all having different ideas for a long time before finding a mid ground between them all. 

The name for our game is WIP. It came out of an initial joke that our game was a constant work in progress. We toyed with other names like frostbite but WIP always kept coming back. It might make players feel like the game is unfinished but we like the name so decided to use it.

To start with in this project we used a Google document to throw ideas about between each other easily. However, the communication in our team slowly began to get bad. We weren't communicating enough and because of this our ideas began to conflict. Eventually we started communicating better again and the ideas all came back together but it was an interesting experience and I have learnt much about working on a game in a team.

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