Sunday, 13 March 2016

Space Ship Part 1

This weeks visual design project is the first of a 2 part project. For this project we have to design a sci-fi military spaceship. As normal I started by looking at pre-existing spaceship designs and real vehicles for reference. From these I compiled a moodboard.
We had the choice to go for either a transport or fighter spaceship. I decided to go for a transport. I wanted to design a transport vessel that has the capability to carry a huge number of fighter ships. I decided to use aircraft carriers for some inspiration. I looked at the book Blast to look at how I might go about designing a ship. Then I sketched a few spaceships.
I took two of them into Photoshop to make more sense of.
I chose the top ship and created a basic 3D model to see what I thought of it. I added in some smaller fighters coming from it because I wanted to show that this is a huge transport ship similar to an aircraft carrier. I am happy with how it turned out.


Sunday, 6 March 2016

Art for Practice 1

So throughout this year of uni I have learnt many techniques and skill that have improved my art. However, I have only recently started practising these on my own. I was so busy focusing on the other aspects of the course and the set projects for this section that I have not found time or motivation to practice concept art.
So I have finally got round to practising some techniques and my art skills in general. Here are a few of the pieces I have done to practice.

This robot was to practice lighting and try out rim lighting which I have never done before.

I made this robot dinosaur because I wanted to practice form and character concepts.

This one was for me to play around with dramatic lighting and try making some fire particles. I also ended up practising posing with the character in the piece.

This one was for me to practice making rocks. I am happy with the grey rock but not the mossy one. I think it is too blurry and soft to be moss/lichen on a rock.

Mech Copying

This Visual Design project had us start with a silhouette already which we then had to fill in with shading based on an existing image. Then, using perspective and opacity, we had to position several copies of this at different distance from the first.



Star Wars Speeder Perspective VD-S19

So this was an interesting session... What started out as another lesson in perspective turned into something else for me. But before I explain what happened this was some of my inspiration for this https://www.youtube.com/watch?v=58mah_0Y8TU. :D

Ok, so jokes aside I did find this session helpful for turning model sheets into a perspective drawing by constructing a basic grid structure. I ran out of time and had a funny thought which is why the final thing ended up like this.

EDIT: I went back to this and quickly redid it to end up with this.

3 Point Perspective VD-S18

So this session of Visual Design got us to take the perspective room from one of our previous projects and turn it into a 3 point perspective image. I enjoyed the challenge but found it hard to convert so I was not able to finish it.



Colouring Yoda VD-S20

This weeks visual design lesson had us look at colour and saturation. We watched a video that covered the basics and then put it into practice by colouring some grey Yoda art.


Tree with Character

This weeks Visual Design project was to design a tree with character. Not a character that is a tree but a tree that has character to it. So to start I created a moodboard of trees.
Next I created some roughs on paper and some sketches of bark for reference.
Then I created more roughs in Photoshop.
I chose to take 3, 4, and 6 further.
I decided I liked the middle tree the best and I knew I wanted to have lightning in the final piece. I am very happy with how it turned out but I think that there should have been less rim lighting on the right hand side of the tree.