James Barrow Computer Games Arts Blog

Sunday, 6 March 2016

Mech Copying

This Visual Design project had us start with a silhouette already which we then had to fill in with shading based on an existing image. Then, using perspective and opacity, we had to position several copies of this at different distance from the first.



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Labels: Visual Design

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      • Battle Arena Changes
      • 3D Statue Textures
      • 3D Statue Model Progression
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      • Space Ship Part 1
      • Art for Practice 1
      • Mech Copying
      • Star Wars Speeder Perspective VD-S19
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      • Tree with Character
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