I had also started to rig it at this point and as you can see I also made a staff. This is not the final version of the staff. I made the staff based on the repetitive pattern I had established on the body. I will make a separate post to discuss the texture more but the next step was to make the texture. Here is the test with the initial texture.
This is an early version of the texture without the final colouring and details. I had planned to add soem glowing lines through the armour to hint at a hidden energy or mineral inside the statue's rock. Here is the next, and final, version of the texture.
Here I have added some glowing lines amongst the armour and made some of the purple rock glow a green colour. I have made this an emissive texture although I have not applied it in Maya. The next step was skinning and posing. Skinning this model was a challenge but I set it up so that I was happy. I realised during this step that I have not rigged the legs in the best way. The hip joints are slightly too low but I had to make it work otherwise I would have to redo the skinning. Anyway I experimented for some time until I found a pose that I liked. Here it is with the staff's final model.
I did not pose it with the purple texture as I found it slightly distracting. Overall I am happy with this pose but there are a few problems with the model. I should have added a few more edge loops under the arm as the texture has stretched slightly. I will attempt to position it in the arena, in Unity, without drawing too much attention to this area. Anyway, here is the final pose with everything textured.
No comments:
Post a Comment