Friday, 25 March 2016

Battle Arena Changes

I am making some changes to my battle arena to make it look better and for the story to show through in it more. I am also changing it to accommodate for the statue. I need to update some of the textures also to be higher resolution because it will look odd with a high resolution statue next to a very low resolution environment. Previously I made a single texture for the terrain so that I could have ambient occlusion on it. However, I need a tilable texture to get more detail around the statue area. I have decided to make it a blend shader to get even more variation in the environment. I could make it in Maya but I would just have to recreate it in Unity so I have decided to make the new texture once I have got the FBX version of the arena into Unity. I will however, render out UV and ambient occlusion maps for the new models as I make them.
I have an idea to better lead the viewer through the arena. I will use an alien spaceship with a spotlight to highlight areas of the map as the camera travels round it as it is particularly hard to see the arena in the current Unity build. To start changing the arena I added in some spaceships above the arena and also some crystals to show the mineral that is being mined. I also added a tiny bit more detail to the statue's base. Here is the new arena model.


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