Friday, 25 March 2016

3D Statue Textures

The texture for the statue was made with several rock textures, some rock crack alphas, colour layers, overlay layers, an ambient occlusion map, and a UV snapshot. I made the rock crack alphas from images of ZBrush brushes. I used a mix of colour layers and overlays to make the green glowing areas. Here is the first texture.
Only the eyes are glowing in this initial texture. I decided to change the colour of the rock because all the other alien structures in the battle arena are purple. I chose a green colour for the glowing because I want the mineral that is being mined to be that colour. I also made an emissive map of the glowing areas which I will put below. I also will put the normal map below. This is generated from everything except for the ambient occlusion map and colour layers. Here is the next version of the texture.

The texture of the staff was a bit more basic. I used the same rock textures and the same colour but I did not use an ambient occlusion map as it didn't have much effect. The normal map is made in the same way as the body's. Here it is.


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